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In association with officialkeithduffy.com

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In association with

THE

KEITH DUFFY

EXPERIENCE

inassociationwithOKD GALLERY

YEAR:

CHANNEL:

ABOUT:

TELEVISION

2013

ITV

Keith took on the large arcade-style coin pusher machine against Atomic Kitten's Liz McClarnon and Dancing on Ice professional skater, Dan Whiston.

 

ROUND ONE

Contestants are given 3 counters initially, but they have to buzz in with the correct answer to a general knowledge question, to have the opportunity to put them into the machine. They also have the option to nominate a fellow contestant into using one of their counters if they feel the machine is not likely to pay out at the time. That's exactly the tactic Keith played to when answering the first question correctly - He nominated Liz to play her first counter and it proved to be the right judgement, as the machine failed to pay out. From there, however, Keith lost all of his counters to the penalty pot after buzzing in on 3 questions and answering them all incorrectly. The penalty pot of 4 counters was up for grabs at the end of the round and one right answer would secure them. Keith managed to win back his 3, as well as one of Dan's, rectifying his earlier mistakes. With those 4 counters, Keith achieved £1,100 worth of counters across the tipping point and ended the round in the lead. Dan was second with £300 and Liz was in third, stuck on £0.

 

ROUND TWO

The contestants have to give the right answer to as many questions as they can within 30 seconds. The amount they manage tallies to the number of counters they have to play with. Keith; as the current leader, had the opportunity to decide the order of play. He passed for to Dan to go first and Liz to go second. After winning 2 counters in his round of questions, Keith remained on £1,100 as the machine declined to further pay out. Liz winning £700 in that round and Dan remaining on £300 meant that Dan went home.

 

THIRD ROUND

The two remaining players take it in turns to answer 3 questions - If they feel they don't know the answer, they have the option to pass it to their oponent but take the risk that they'll get it right and earn the counter from them. If a contestant gets their own question wrong, the control of that counter passes to their opponent anyway. Keith answered 2 of his 3 questions right and added £700 to his total. He lost control of his final counter to Liz but it had no impact on the final outcome, as no counters were won durung that turn. After the third round Keith had £1,800 to Liz's £800, meaning Keith made it through to the final round to play for £20,000 for his charity.

 

FINAL ROUND

In the final round, the contestant is given a jackpot counter to put into the machine with the aim to get it back out and win the £20,000. In order to do this, they need as many counters as possible. They are given questions from six categories and they can be worth one, two, or three counters depending on the contestant's choice. The number of counters directly corresponds to the difficulty of the question (1 = easiest - 3 = hardest.) Keith went for the hardest question option for every category in an attempt to win the most counters, as a result he got 3 right and 3 wrong. With 9 counters dropped into the machine, he managed to win a total of £3,500 but the jackpot counter stubbornly remained inside. He decided not to risk trading the money for 3 final counters in an attempt to win the higher prize and took home the £3,500 for Irish Autism Action.

TIPPING POINT: LUCKY STARS

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